Road to
Playtesting

Our first playtest will focus on character creation, text roleplay
and returning to the same character.

SEP 202601
FOUNDATIONS

Establish the Project

Set the roleplay direction, establish the community and begin the core systems.

  • Established September 2
  • Community vision and rules
  • First text RP foundation

The starting point for the project.

OCT 202602
CURRENT WORK

Make the Core Reliable

Finish the paths players use every session, then test them together.

  • UCP, creation and reconnects
  • Text RP, identities and scenes
  • Inventory, outfits and everyday interactions

Native and multiplayer checks still matter.

NOV 202603
PLAYTEST TARGET

First Invited Playtest

A small group in Night City, building characters and playing scenes.

  • Join, create and return to a character
  • Roleplay with other players
  • Keep belongings between sessions

Target window. Invitations follow readiness checks.

AFTER TESTING04
PLANNED

Build Out City Life

Use playtest results to decide which systems the city needs next.

  • Phones, work and shared finances
  • Property, factions and services
  • Medical, crime and investigations

Sequence and dates depend on what testing reveals.

NOVEMBER / PROPOSED SCOPE

The First Playtest

Character creation, local speech and actions, basic belongings and returning to the same character. Test one shared session before adding more systems.

BEYOND THE FIRST PLAYTEST

The Wider Roadmap

Proposed systems from our roadmap notes. Priorities will change after testing.

Characters & Stories

Origins and illustrated introductions, skills, staff storytelling tools and new-player guidance.

Communication & Records

Text phones, organizational radio, private session history and RP screenshot exports.

Work & Ownership

Businesses, wages, banking, housing, documents and selected crafting or supply chains.

Groups & the Underground

Factions, gangs, corporations, fixer gigs, crime, black markets and a small hacking prototype.

Care & Consequences

Ripperdocs, injuries, Trauma Team, investigations, legal RP, character death and retirement.

Everyday City Life

Vehicles, contextual actions, handovers, supported animations, news and player events.

FOLLOW DEVELOPMENT

Updates from Night City

Playtest invitations and changelogs will be posted in Discord.

Join the Community